Warhammer 40k: Space Marine a Review

By: A.B. Timothy

Five days ago, I started a new game called Warhammer 40k: Space Marine. Just two nights ago, I finished the campaign on hard difficulty. I can say without doubt that I had a lot of fun playing this game. I got frustrated, I quit playing for a night because I kept getting crushed by the same checkpoint, only to then beat it on the first try the next day, and I really enjoyed the story. Perhaps because I was playing on hard mode, every emotional beat felt earned, every word of encouragement from the 2nd Lt. Mira lifted my shoulders, and every challenge overcome felt well fought. If you are looking for a fun arcade-y run-and-gun sci-fi experience (and you’ve already beaten all the Doom games), this would be a great game for you.

Story

The story of Warhammer 40k: Space Marine takes place on an Imperial Forge World. These worlds are massive, planet-sized factories. Their purpose is to provide the Imperial Militarum with all of their tech, like guns, tanks, ships, and Imperator-class Titans. The initial purpose of the Space Marines’ arrival on the planet is to push back the invasion. The world has been overrun with Orks, and only a small contingent of human defenders fights on to secure a future.

You play as Captain Titus of the Ultramarines. This legendary chapter of Space Marines is only called upon in the most dire of straits. You fight through the Xenos horde and find your way to the last human officer on the planet, 2nd Lt. Mira. This woman is a no-nonsense, brass tax kind of lady, and she expects and gets the same from you. You are both there to do a duty. She gives you intel on how you can destroy the main anti-air battery the works have, which has been preventing the landing of the liberation fleet.

After destroying the battery, you get a distress call from a member of the Inquisition. You find him gravely wounded and near death. He needs your help recovering an experimental power source from somewhere deep in the factory. On the way, you pass by a War Titan, a massive machine, said to be a gift from the Machine God, which looms over you, a sleeping giant.

You collect the powersource and survive exposure to unfiltered warp energies. The Warp is basically hell, so you were able to withstand the forces of hell pouring into the room. Neither you nor the Inquisitor can explain this. You push on and find your way to the top of a tower, where you are meant to use the power source to wipe out the Ork hordes. But you are betrayed. The inquisitor had died after he made the distress call to you and was possessed by a daemon of the warp. He and his Daemon Primarch have been manipulating you and your battlebrothers this whole time. You manage to take the powersource back and eventually utilize it in the Titan to blow up the spire where the Daemon is trying to open a Warp Portal big enough to bring an entire fleet of Daemons here from the warp.

After the spire is destroyed and the Daemon’s plans thwarted. You embark on a quest with your battlebrothers to kill this Prince of Daemons once and for all. You do. But exposure to the warp and resistance to it is considered heresy. So, after all is said and done, instead of getting the girl (Lt. Mira), you are arrested by the Inquisition and hauled away in chains to be investigated. A tragic ending to an otherwise heroic story.

Rating: 4 out of 5.

4/5 stars. I would highly recommend this game for anyone who likes the Warhammer 40k setting or heroic stories with tragic twists.

Is your Sci-Fi Setting Real Enough? Part 2

Yesterday, I left off encouraging you to improve your world-building by seeing my listicle on the subject. Today, however, I want to continue to drive home a few points.

Individualism in Short Form

Something that I have done, and I have read other authors successfully doing as well, is taking a moment to realize your world on a deeper level in between story beats. What do I mean by this? Well, look at Brandon Sanderson’s “Skyward” series. I will admit I have only read the first book so far, but there in the first book he does what I want to suggest you do. In between the acts, in his three act book, he breaks POV and moves the story to someone else, someone we later find is still connected to the main character, but still a different POV. In this POV we learn several things about the world implicitly and it gives us very real, very human characters outside the head of the main character. It reminds us, “Hey look over here at this other thing that is still happening in this very real world!” Try that!

As I mention in my listicle on world building writing short stories is huge for any world and it is a wonderful way to ensure that this creation of yours feels alive. Why not take a moment and write what it’s like for a planetary senate to convene? Do they all connect to a holo-server and beam themselves to a forum from the sectors over which they preside? Are they all contacted and asked to beam themselves half-way across the planet for a special session?

Caste Struggles

Look at any Sci-Fi setting you adore, Star Wars, Warhammer 40k, Skyward, or insert your Sci-Fi of choice. In all of these you will find a deeper issue behind the epic space battles and existential threats. In Star Wars you have a very traditional economic caste struggle between the rich and powerful elites and the regular everyday citizens. I have not seen it, but I am told that the show “Andor” on Disney+, is a great example of everything I have been talking about. They dive deep into personal motivations while still giving us the epic landscapes and space battles that Star Wars is known for. In Warhammer 40k (limiting the scope for this discussion to just the humans) there is a struggle between the Imperium and Chaos. Humans split into two factions which only serves to highten the tension between Humanity and its impending doom. In Skyward there are the citizens of the undercity, the place where humanity is forced to hide to avoid being bombed into oblivion by an ominous alien threat, and the pilots of the Defiant Defense Force or DDF.

Closing thoughts…

Did I stress you out? Did I give you delusions of grandeur? Or did I inspire you to something you feel is too daunting to tackle? Well, good! Writing a world of Fantastic Speculation is not going to be an easy task and you need to realize that we in order to succeed in this space you have to shoot for the moon and hit the stars.

Go now and realize your grand designs! Write that epic story, pain that epic landscape, or whatever it is you do, but go now and do it! Per Audacia ad astra.